The world of education faces global challenges that continue to move dynamically, thus requiring every individual to compete in the global market. Individuals who can master information have the most excellent chance of success. Therefore, the world of education and information technology are like two blades that cannot be separated. Through the Bachelor Program of Information Technology Education (BPITE), Universitas Brawijaya tries to answer global challenges by educating students to have competence as IT educators/trainers and have the competence of IT professionals.
Are you excited about education or the instructional system? Are you interested in teaching information technology to others and, simultaneously, want to sharpen your competence in information technology? Train to become a high-tech IT educator/ trainer and IT professional at our outstanding study program, BPITE.
Bachelor Programme of Information Technology Education (BPITE) was established in 2014 based on the Indonesian Education and Culture Minister Decree 595/E/O/2014. BPITE began accepting students in 2015 and was accredited A in 2020 based on BAN-PT Decree 4793/SK/BAN-PT/Akred/S/VIII/2020. BPITE is a Bachelor of Education Program whose graduates will be awarded a Bachelor of Education (Sarjana Pendidikan/ S.Pd.) degree in Information Technology Subject. (More Info)
By 2024, it will become a leading study program at the national and international levels in scientific development related to technology-enhanced learning and didactic-methodic innovation for interactive information technology literacy based on engineering, integration, and data processing using systems or information technology and actualizing this knowledge through Education, Research, and Community Services activities that support the vision and mission of the Computer Science Faculty, Universitas Brawijaya.
- Organize the education management process by applicable criteria nationally or internationally to support the scientific development process related to technology-enhanced learning and didactic-methodical innovation for interactive information technology literacy.
- Organize research activities that are credible, contributive, communicative, and adaptive to develop technology-enhanced learning science-related and didactic-methodical innovation for interactive information technology literacy.
- Organize community activities through appropriate technology resulting from scientific development related to technology-enhanced learning and didactic-methodical innovation for information technology literacy.
- Establish cooperative relationships with educational and non-educational (industry) parties to provide mutual benefits related to scientific development related to technology-enhanced learning and didactic-methodical innovation for interactive information technology literacy.
- Produce graduates ready to act as educators in information technology, developers and managers of information systems and technology, content developers and interactive learning media, data scientists in education, and information technology entrepreneurs.
- Produce research activities and products that can be used as references and contribute to technology-enhanced learning and the development of didactic-methodical innovations for interactive information technology literacy.
- Produce and be involved in problem-solving activities in society through didactic-methodic innovation products and technology-enhanced learning for interactive information technology literacy.
- Produce networks and cooperation with various parties to be known at the national and international levels to continuously develop and actualize technology-enhanced learning science and didactic-methodical innovation for interactive information technology literacy.
With a degree in Bachelor Program of Information Technology Education, you’ll have a range of career options open to you.
- Information technology teacher, educator, or trainer.
- Technology or system information developer and manager.
- Interactive instructional media and content developer.
- Educational data scientist.
- Information technology field entrepreneur (techno-edu-preneur; interdisciplinary between information technology, education, and entrepreneurship).
Program Objectives
- Increase the number of students’ interest in mastering science related to technology-enhanced learning and didactic-methodical innovation for interactive information technology literacy.
- Increase the number of graduates who work by scientific mastery related to technology-enhanced learning and didactic-methodical innovation for interactive information technology literacy.
- Increase the number of scientific publications by lecturers related to technology-enhanced learning and didactic-methodical innovations for interactive information technology literacy on a national or international scale.
- Increase the number of students involved in research related to technology-enhanced learning and didactic-methodical innovation for interactive information technology literacy on a national or international scale.
- Increase the number of activities involved in the community and line with the roadmap for scientific development related to technology-enhanced learning and didactic-methodical innovation for interactive information technology literacy.
- Increase the number of students involved in community activities as a target of scientific development related to technology-enhanced learning and didactic-methodical innovation for interactive information technology literacy.
- Increase the contribution of cooperation partners in Education, Research, or Community Services activity and scientific development related to technology-enhanced learning and didactic-methodical innovation for interactive information technology literacy.
- Increase satisfaction and sustainability of relationships with partners to jointly develop knowledge related to technology-enhanced learning and didactic-methodical innovation for interactive information technology literacy.