[Open Recruitment] Machine Vision
Junior Unity Programmer (VR/AR)
Main Task:
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Technological surveillance in VR and AR: Hardware, SDK’s and Algorithms
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Implement high-quality prototypes, in accordance with company needs and portfolio
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Communicate with other teams to assess their needs in VR/AR and demonstrate results
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Work with the Lead Engine Programmer to design efficient and scalable solutions
Requirement:
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Have a good understanding of C# and Unity
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Interested in new technology and innovation, ability to contribute out-of-the-box solutions
Plus Point:
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Great Experience with VR / AR Application
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Expertise in Physics, Optics, Computer Vision, Robotics, Sensor Fusion, or Machine Learning
Mid-senior Unity Programmer (VR/AR)
Main Task:
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Technological surveillance in VR and AR: Hardware, SDK’s and Algorithms
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Brainstorm possible new applications of VR/AR, propose new concepts and applications
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Identify current technological limitations and what boundaries can be realistically pushed
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Implement high-quality prototypes, in accordance with company needs and portfolio
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Communicate with other teams to assess their needs in VR/AR and demonstrate results
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Implement tools & workflows to improve developing pipelines for VR and AR
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Work with the Lead Engine Programmer to design efficient and scalable solutions
Requirement:
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Unity, C# Experience – minimum 4 years experience
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Strong understanding of design and programming best practices and design patterns
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Comfortable writing well-structured code and committed to code quality through any means, code reviews, and tooling
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Interested in new technology and innovation, ability to contribute out-of-the-box solutions
Plus Point:
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Great Experience with VR / AR Application
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Expertise in Physics, Optics, Computer Vision, Robotics, Sensor Fusion, or Machine Learning